免费一级欧美片在线观看网站_国产一区再线_欧美日本一区二区高清播放视频_国产99久久精品一区二区300

代寫COP4600 File Systems編程代做

時間:2024-04-10  來源:  作者: 我要糾錯



P3: File Systems
Overview
Your cover in the Lizard Legion was blown, and you’ve been revealed as a double agent and driven out! It was
all very “James Bond”, if you do say so yourself, and what a daring underground helicopter escape it was… but
you feel lucky to have escaped with your skin. (Literally... they would have used you to make a “human suit”!)
Now that you’re back on the “outside”, you’ve been tasked with creating a scheme to allow remaining resistance
fighters still within the Lizard Legion to clandestinely move information back to your organization without raising
suspicion. As of late, members of the Lizard Legion have discovered the PC classic “DOOM”, and it has become
all the rage to build new mods for it at headquarters, so your team has decided to use mods for this title as a
vehicle for exfiltration. By burying encrypted bits within textures and other game data blocks, information can be
hidden within innocuous “WAD” (Where’s All the Data) files.
In this project, you will implement a userspace filesystem daemon using the FUSE (Filesystem in UserSpacE)
API to access data in WAD format, the standard used in a number of classic PC game titles (including DOOM
and Hexen). In this critical early prototype, you have been tasked with implementing read and write access to
files and directories within the WAD files as a proof-of-concept. As such, you will need to implement read and
write functionality for both files and directories within your FUSE-based program. We, as your comrades-inarms battling the Reptilian invasion, will provide sample WAD files to demonstrate the functionality of your
implementation. (The resistance is counting on you!) The resistance uses university courses as cover for
standard operations, so you’ll submit the project via Canvas.
Structure
The project is broken into three main parts:
1) Develop a library to read from and write to WAD files and create a directory and file structure from them.
2) Implement a userspace daemon (via FUSE) to access the directory structure once mounted.
3) Test your implementation by navigating the mounted directory, examining the names and file contents, and
adding directories and files of your own.
While exact implementation may vary, the daemon’s parameters must match those laid out in this document, and
the directory structure, naming, and file contents must be properly presented via the filesystem.
File Format
The WAD file format contains information in three sections: the header, which gives basic layout information,
the descriptors, which describe elements in the file, and the lumps, which contain the data themselves. NOTE:
all numbers are in little-Endian format and, where applicable, are designated in bytes! Since Reptilian stores
its variables in memory in little-Endian format as well, it is not necessary to perform any byte-order inversions
when reading in or writing data, but this is still important information to know.
File Header
The header contains the file magic, descriptor count, and location (offset) of the descriptors in the file:
The magic for a wad file is usually ASCII and always ends in the suffix "WAD" (e.g., "IWAD" or "PWAD").
It is also important to note that the descriptor list, beginning at the position indicated by the descriptor
offset, is always situated at the end of the WAD file.
Descriptors
The file’s descriptors contain information about elements in the WAD file – its file offset, length, and
name:
Some elements will have specific naming conventions that will differentiate them from regular content
files. These “marker” elements will be interpreted by the daemon as directories and should be displayed
accordingly in the filesystem (see below).
Lumps
Elements in the WAD format are stored as “lumps” described by the descriptors. These lumps will be
represented in the filesystem by the daemon as individual files that can be opened, read, and closed.
You cannot write to existing lumps, but you will be creating empty files whose lumps you will have
to write to.
Marker Elements
There are two primary types of marker elements in WAD files, each of which should be interpreted as
directories by our daemon. The type includes map markers and namespace markers.
Map marker names are of the format "E#M#", where # represents a single decimal digit (e.g., "E1M9").
They are followed by ten (10) map element descriptors. The elements for the next 10 descriptors should be
placed inside of a directory with the map’s name. Map marker directories cannot have files or directories
added to them.
Namespace markers come in pairs. A namespace’s beginning is marked with a descriptor whose name has
the suffix "_START" (e.g., "F1_START"), and its ending is marked with a descriptor whose name has the
suffix "_END" (e.g., "F1_END"). Any descriptors for elements falling between the beginning and ending
markers for a namespace should be placed within a directory with the namespace’s name (e.g., "F1").
The namespace marker's name, excluding the suffixes, will never exceed two characters. These will be
the kind of directories you will be responsible for creating.
As an example, the following descriptors, in order, in the descriptor list, should result in this organization:
Library
Your library will contain a class to represent WAD data as described in this section.
Wad Class
The Wad class is used to represent WAD data and should have the following functions. The root of all paths
in the WAD data should be "/", and each directory should be separated by '/' (e.g., "/F/F1/LOLWUT").
public static Wad* loadWad(const string &path)
Object allocator; dynamically creates a Wad object and loads the WAD file data from path into memory.
Caller must deallocate the memory using the delete keyword.
public string getMagic()
Returns the magic for this WAD data.
public bool isContent(const string &path)
Returns true if path represents content (data), and false otherwise.
public bool isDirectory(const string &path)
Returns true if path represents a directory, and false otherwise.
public int getSize(const string &path)
If path represents content, returns the number of bytes in its data; otherwise, returns -1.
public int getContents(const string &path, char *buffer, int length, int offset = 0)
If path represents content, copies as many bytes as are available, up to length, of content's data into the preexisting buffer. If offset is provided, data should be copied starting from that byte in the content. Returns
number of bytes copied into buffer, or -1 if path does not represent content (e.g., if it represents a directory).
public int getDirectory(const string &path, vector<string> *directory)
If path represents a directory, places entries for immediately contained elements in directory. The elements
should be placed in the directory in the same order as they are found in the WAD file. Returns the number of
elements in the directory, or -1 if path does not represent a directory (e.g., if it represents content).
Offset Length Name
0 0 F_START
0 0 F1_START
67500 0 E1M1
67500 1380 THINGS
68880 6650 LINEDEFS
75532 19440 SIDEDEFS
94972 1868 VERTEXES
96840 8784 SEGS
105624 948 SSECTORS
106572 6608 NODES
113180 2210 SECTORS
115392 904 REJECT
116296 6922 BLOCKMAP
42 9001 LOLWUT
0 0 F1_END
0 0 F_END
F
 F1
 E1M1
 THINGS
 LINEDEFS
 SIDEDEFS
 VERTEXES
 SEGS
 SSECTORS
 NODES
 SECTORS
 REJECT
 BLOCKMAP
LOLWUT
Directory Structure

public void createDirectory(const string &path)
path includes the name of the new directory to be created. If given a valid path, creates a new directory
using namespace markers at path. The two new namespace markers will be added just before the “_END”
marker of its parent directory. New directories cannot be created inside map markers.
public void createFile(const string &path)
path includes the name of the new file to be created. If given a valid path, creates an empty file at path,
with an offset and length of 0. The file will be added to the descriptor list just before the “_END” marker
of its parent directory. New files cannot be created inside map markers.
public int writeToFile(const string &path, const char *buffer, int length, int offset = 0)
If given a valid path to an empty file, augments file size and generates a lump offset, then writes length amount
of bytes from the buffer into the file’s lump data. If offset is provided, data should be written starting from that
byte in the lump content. Returns number of bytes copied from buffer, or -1 if path does not represent content
(e.g., if it represents a directory).
Daemon Command & Parameters
Your daemon should have name wadfs and should accept at a minimum three parameters – the single-threaded
flag "-s", the target WAD file, and the mount directory. For example, this command should mount TINY.WAD
in /home/reptilian/mountdir…
$ ./wadfs -s TINY.WAD /home/reptilian/mountdir
$
…and this should result from executing the ls command to show part of its contents:
$ ls /home/reptilian/mountdir/F/F1 -al
total 0
drwxrwxrwx. 2 root root 0 Jan 1 1970 .
drwxrwxrwx. 2 root root
drwxrwxrwx. 2 root root
 0 Jan 1 1970 ..
 0 Jan 1 1970 E1M1
-rwxrwxrwx. 2 root root 9001 Jan 1 1970 LOLWUT
Your daemon should run in the background. Do not hard-code the debug (-d) or foreground (-f) flags!
We will use the following command below to unmount your filesystem:
$ fusermount -u /home/reptilian/mountdir
Extra Credit
You may notice when testing with your daemon that there is an upper limit to how large files you create in
your filesystem can be. Your task is to configure your library and daemon such that you are able to create
large files in your filesystem (using "cp" to copy in a 200KB image file, for example). Running your
daemon in debug mode (-d) may give you hints as to how certain calls are expected to behave.
NOTE: If a file or directory is created inside the root directory, it will be placed at the very end of the
descriptor list, instead of before an "_END" namespace marker.
Building with FUSE
FUSE is a userspace filesystem API that is supported directly by the Linux kernel. It allows userspace programs
to provide information to the kernel about filesystems the kernel cannot interpret on its own.
Installation & Setup
To use the FUSE library, you will need to install it within Reptilian and change the FUSE permissions:
$ sudo apt install libfuse-dev fuse
$ sudo chmod 666 /dev/fuse
NOTE: if you reboot the virtual machine, you will need to re-add the FUSE permissions, as they will be reset!
Build Directives
In order to build programs using the FUSE library system, you will need to specify the file offset bits as 64 and
identify the FUSE version. We recommend specifying FUSE version 26 (though this is optional):
$ g++ -D_FILE_OFFSET_BITS=64 -DFUSE_USE_VERSION=26 myproggy.cpp -o myproggy -lfuse
Submissions
You will submit the following at the end of this project:
 Report (p3.txt) in man page format on Canvas, including link to unlisted screencast video
 Compressed tar archive (wad.tar.gz) for libWad library and wadfs daemon on Canvas
Report
Your report will explain how you implemented the daemon, including your general architecture / program
structure. It must include an explanation of how you represent the WAD file elements as a directory structure
in memory, as well as how this structure was utilized in the daemon when running. It will include a
description of how testing was performed along with any known bugs. The report should be no more than 600
words, cover all relevant aspects of the project, and be organized and formatted professionally – this is not a
memo!
File and Directory Requirements
Your daemon must implement, at a minimum, the following filesystem functions to provide read and write
access:
1) Retrieving file and directory attributes
2) Reading from existing files, and writing to new ones
3) Reading from existing directories, and writing to new ones
Files and directories should be given full read, write, and execute permissions.
The above requirements will be achieved using, at a minimum, the following six fuse callback functions:
get_attr, mknod, mkdir, read, write, and readdir
It is highly recommended to closely follow the linked resources at the bottom of this pdf to assist with your
FUSE implementation. All changes to the filesystem, such as directory and file creation, must survive between
mounting and unmounting.
To build the library and daemon, we will execute these commands:
$ tar zxvf wad.tar.gz
$ cd libWad
$ make
$ cd ..
$ cd wadfs
$ make
$ cd ..
To run your daemon, we will execute this command:
$ ./wadfs/wadfs -s somewadfile.wad /some/mount/directory
To build another program using your library, we will execute this command:
$ c++ -o program_name sourcefile.cpp -L ./libWad -lWad
Helpful Links
You may find the following resources helpful when reading about how to implement a FUSE daemon:
https://www.cs.nmsu.edu/~pfeiffer/fuse-tutorial/html/
https://engineering.facile.it/blog/eng/write-filesystem-fuse/
https://maastaar.net/fuse/linux/filesystem/c/2019/09/28/writing-less-simple-yet-stupid-filesystem-using-FUSE-in-C/
https://www.cs.hmc.edu/~geoff/classes/hmc.cs137.201601/homework/fuse/fuse_doc.html
http://slade.mancubus.net/index.php?page=about
Screencast
In addition to the written text report, you should submit a screencast (with audio) walking through your library
and the daemon you wrote to provide the filesystem interface, describing your primary functions and
structures (~5:30).
Compressed Archive (wad.tar.gz)
Your compressed tar file should have the following directory/file structure:
wad.tar.gz
wad.tar
libWad (directory)
Makefile
Wad.h
(Various source files)
wadfs (directory)
Makefile
(Various source files) 

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp
















 

標簽:

掃一掃在手機打開當前頁
  • 上一篇:代寫EECS 493、代做Java設計編程
  • 下一篇:代做EECE 6083、c/c++設計程序代寫
  • 無相關信息
    昆明生活資訊

    昆明圖文信息
    蝴蝶泉(4A)-大理旅游
    蝴蝶泉(4A)-大理旅游
    油炸竹蟲
    油炸竹蟲
    酸筍煮魚(雞)
    酸筍煮魚(雞)
    竹筒飯
    竹筒飯
    香茅草烤魚
    香茅草烤魚
    檸檬烤魚
    檸檬烤魚
    昆明西山國家級風景名勝區(qū)
    昆明西山國家級風景名勝區(qū)
    昆明旅游索道攻略
    昆明旅游索道攻略
  • 短信驗證碼平臺 理財 WPS下載

    關于我們 | 打賞支持 | 廣告服務 | 聯(lián)系我們 | 網(wǎng)站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 kmw.cc Inc. All Rights Reserved. 昆明網(wǎng) 版權所有
    ICP備06013414號-3 公安備 42010502001045

    免费一级欧美片在线观看网站_国产一区再线_欧美日本一区二区高清播放视频_国产99久久精品一区二区300
    欧美日韩电影一区| 国产欧美日韩综合精品一区二区| 亚洲观看高清完整版在线观看| 91国偷自产一区二区三区观看| 亚洲精品乱码久久久久| 欧美性做爰猛烈叫床潮| 天天av天天翘天天综合网色鬼国产| 欧美高清一级片在线| 另类小说视频一区二区| 久久夜色精品一区| 成人av在线资源网站| 亚洲欧美偷拍三级| 欧美美女bb生活片| 久88久久88久久久| 欧美国产精品一区二区| 色婷婷精品久久二区二区蜜臂av | 欧美喷潮久久久xxxxx| 免费人成在线不卡| 国产日韩三级在线| 色综合婷婷久久| 日韩国产精品久久久| 久久美女高清视频| 91浏览器在线视频| 日本特黄久久久高潮| 久久综合久久综合久久综合| 99在线热播精品免费| 亚洲bt欧美bt精品| 精品成a人在线观看| www.性欧美| 婷婷夜色潮精品综合在线| 亚洲精品一区二区三区蜜桃下载| 不卡的av在线播放| 丝瓜av网站精品一区二区 | √…a在线天堂一区| 欧美理论片在线| 国产成人亚洲综合a∨婷婷| 伊人婷婷欧美激情| 精品美女在线播放| 一本久久精品一区二区| 美女视频黄 久久| 中文字幕字幕中文在线中不卡视频| 欧美伦理电影网| 风流少妇一区二区| 午夜电影一区二区| 中文一区在线播放| 欧美一区欧美二区| 91亚洲永久精品| 久久精品理论片| 亚洲日本护士毛茸茸| 欧美一级一区二区| 色综合久久久久综合体桃花网| 美女在线一区二区| 亚洲精品中文字幕乱码三区| 欧美mv日韩mv国产网站app| 色婷婷av一区| 国产精品一区二区在线观看不卡 | 亚洲va国产天堂va久久en| 国产午夜精品一区二区三区四区| 欧美专区亚洲专区| 国产98色在线|日韩| 日韩精品国产精品| 亚洲欧美另类综合偷拍| 久久蜜臀精品av| 欧美日本韩国一区二区三区视频 | 偷拍亚洲欧洲综合| 中文字幕亚洲不卡| 久久久久一区二区三区四区| 欧美日本在线视频| 色综合久久66| 国产91清纯白嫩初高中在线观看| 日本v片在线高清不卡在线观看| 亚洲婷婷综合色高清在线| 337p日本欧洲亚洲大胆色噜噜| 欧美日韩一区小说| 97se亚洲国产综合自在线不卡| 激情图片小说一区| 午夜激情久久久| 亚洲图片激情小说| 中文字幕不卡一区| 欧美精品一区二区三区久久久 | 亚洲一区在线观看视频| 中文字幕一区二区在线播放| 精品sm捆绑视频| 这里只有精品99re| 欧美四级电影网| 91亚洲精品久久久蜜桃| 国产.精品.日韩.另类.中文.在线.播放| 日韩精品91亚洲二区在线观看| 亚洲精品成人精品456| 国产精品盗摄一区二区三区| 久久久久久久久久久久电影| 欧美xxxxx牲另类人与| 欧美日韩国产bt| 欧美午夜精品理论片a级按摩| 91在线一区二区三区| 成人av网址在线| 国产69精品久久久久777| 国产一区二区三区国产| 美腿丝袜亚洲一区| 青青草成人在线观看| 视频在线在亚洲| 日韩在线一区二区| 天堂成人免费av电影一区| 亚洲电影视频在线| 亚洲福利一二三区| 性做久久久久久免费观看| 亚洲国产精品尤物yw在线观看| 一区二区三区国产| 一区二区三区日韩精品| 一区二区三区欧美久久| 亚洲国产综合在线| 亚洲第一综合色| 午夜精品久久久久久不卡8050| 亚洲成人动漫在线观看| 亚洲chinese男男1069| 婷婷综合另类小说色区| 日本成人在线网站| 捆绑变态av一区二区三区 | 免费人成黄页网站在线一区二区| 日韩精品电影一区亚洲| 乱中年女人伦av一区二区| 精品制服美女久久| 国产精品中文字幕一区二区三区| 国产一区二区女| 国产乱码精品一区二区三区五月婷| 国产一区福利在线| 国产91精品在线观看| av激情亚洲男人天堂| 色吧成人激情小说| 欧美日韩精品电影| 欧美成人福利视频| 国产亚洲一区二区三区在线观看| 欧美国产综合色视频| 日韩伦理av电影| 亚洲成av人片一区二区梦乃| 强制捆绑调教一区二区| 国产专区欧美精品| 成人97人人超碰人人99| 在线观看成人免费视频| 日韩一区二区在线看| 久久人人97超碰com| 中文字幕一区二区三区精华液| 亚洲精品一二三区| 日韩国产高清影视| 国产一区二区三区久久久| www.亚洲国产| 欧美巨大另类极品videosbest| 欧美mv和日韩mv的网站| 国产精品午夜电影| 亚洲一区二区视频在线| 麻豆精品视频在线观看视频| 国产精品中文字幕欧美| 色婷婷av一区二区三区gif| 欧美一区二区精品久久911| 久久亚洲二区三区| 亚洲免费观看高清完整版在线观看熊 | 欧美日韩国产另类一区| 2020国产精品| 亚洲男人的天堂在线观看| 日韩经典中文字幕一区| 国产二区国产一区在线观看| 色视频成人在线观看免| 日韩一二三区不卡| 中文字幕在线播放不卡一区| 日韩激情视频网站| 国v精品久久久网| 欧美日韩第一区日日骚| 国产视频在线观看一区二区三区| 一区二区三区波多野结衣在线观看| 天堂久久久久va久久久久| 国产成人在线视频网站| 欧美视频一区在线| 久久久99精品免费观看| 亚洲国产wwwccc36天堂| 国产成人在线色| 欧美日韩国产首页在线观看| 久久精品夜色噜噜亚洲aⅴ| 亚洲主播在线播放| 国产成人在线视频播放| 欧美人狂配大交3d怪物一区| 国产欧美va欧美不卡在线| 首页综合国产亚洲丝袜| 成人avav在线| 日韩免费福利电影在线观看| 亚洲精品国产一区二区精华液 | 日韩欧美的一区二区| 亚洲欧美日韩一区二区三区在线观看| 久久精品国产久精国产爱| 色悠悠亚洲一区二区| 久久综合色8888| 五月激情丁香一区二区三区| 成人av网站免费观看| 精品国产一区久久| 亚洲bt欧美bt精品777| 成人动漫在线一区| 精品久久久久久久久久久久久久久久久 | 狠狠色狠狠色合久久伊人| 欧美日韩国产一级| 亚洲色图另类专区| 国产乱码精品一区二区三区av|